Golang sync.Map源码分析

今天看了一下 sync.Map 的实现,首先我们从一个demo入手:

package main

import (
	"sync"
)

func main() {
	a := sync.Map{}
	a.Load()
	a.Delete()
	a.Store()
}

然后我们就可以跳到源码去看看到底是怎么实现的。首先看 Map 的定义:

type Map struct {
	mu Mutex

	// read contains the portion of the map's contents that are safe for
	// concurrent access (with or without mu held).
	//
	// The read field itself is always safe to load, but must only be stored with
	// mu held.
	//
	// Entries stored in read may be updated concurrently without mu, but updating
	// a previously-expunged entry requires that the entry be copied to the dirty
	// map and unexpunged with mu held.
	read atomic.Value // readOnly

	// dirty contains the portion of the map's contents that require mu to be
	// held. To ensure that the dirty map can be promoted to the read map quickly,
	// it also includes all of the non-expunged entries in the read map.
	//
	// Expunged entries are not stored in the dirty map. An expunged entry in the
	// clean map must be unexpunged and added to the dirty map before a new value
	// can be stored to it.
	//
	// If the dirty map is nil, the next write to the map will initialize it by
	// making a shallow copy of the clean map, omitting stale entries.
	dirty map[interface{}]*entry

	// misses counts the number of loads since the read map was last updated that
	// needed to lock mu to determine whether the key was present.
	//
	// Once enough misses have occurred to cover the cost of copying the dirty
	// map, the dirty map will be promoted to the read map (in the unamended
	// state) and the next store to the map will make a new dirty copy.
	misses int
}

在Map的注释里,写明了,sync.Map 在两种情况下比较好使:

// The Map type is optimized for two common use cases: (1) when the entry for a given
// key is only ever written once but read many times, as in caches that only grow,
// or (2) when multiple goroutines read, write, and overwrite entries for disjoint
// sets of keys. In these two cases, use of a Map may significantly reduce lock
// contention compared to a Go map paired with a separate Mutex or RWMutex.

一种是读多写少的情况下,一种是当多个goroutine并发读或写不同的key时。

可以看到 Map 有4个属性,mu 就是锁,read 是一个只读的值,可以看到,既然用了 atomic.Value 那么大概率是用 CAS 来进行操作的, dirty 是一个map,misses 是用来统计未命中的次数的,注释里说,当 misses 达到一定值时,就把 dirty 里的值放到 read 里。

read 的类型其实是 readOnly,定义如下:

// readOnly is an immutable struct stored atomically in the Map.read field.
type readOnly struct {
	m       map[interface{}]*entry
	amended bool // true if the dirty map contains some key not in m.
}

接下来我们就可以看看具体操作来进一步理解为啥要这样设计了。

// Load returns the value stored in the map for a key, or nil if no
// value is present.
// The ok result indicates whether value was found in the map.
func (m *Map) Load(key interface{}) (value interface{}, ok bool) {
	read, _ := m.read.Load().(readOnly)
	e, ok := read.m[key]
	if !ok && read.amended {
		m.mu.Lock()
		// Avoid reporting a spurious miss if m.dirty got promoted while we were
		// blocked on m.mu. (If further loads of the same key will not miss, it's
		// not worth copying the dirty map for this key.)
		read, _ = m.read.Load().(readOnly)
		e, ok = read.m[key]
		if !ok && read.amended {
			e, ok = m.dirty[key]
			// Regardless of whether the entry was present, record a miss: this key
			// will take the slow path until the dirty map is promoted to the read
			// map.
			m.missLocked()
		}
		m.mu.Unlock()
	}
	if !ok {
		return nil, false
	}
	return e.load()
}

首先加载 read,如果没有取到值,就去 dirty 里拿,并且记录下来未命中:

func (m *Map) missLocked() {
	m.misses++
	if m.misses < len(m.dirty) {
		return
	}
	m.read.Store(readOnly{m: m.dirty})
	m.dirty = nil
	m.misses = 0
}

可以看到,如果 m.misses < len(m.dirty) 那么就啥也不干,否则就把m.dirty 的值存储到 m.read 里。

这里我有一个疑问,就是直接把 dirty 替换上去的话,read 里的值咋办呢?除非是 dirty 里有所有 read 的值。

我们带着疑惑看看 Store 是怎么处理的:

// Store sets the value for a key.
func (m *Map) Store(key, value interface{}) {
	read, _ := m.read.Load().(readOnly)
	if e, ok := read.m[key]; ok && e.tryStore(&value) {
		return
	}

	m.mu.Lock()
	read, _ = m.read.Load().(readOnly)
	if e, ok := read.m[key]; ok {
		if e.unexpungeLocked() {
			// The entry was previously expunged, which implies that there is a
			// non-nil dirty map and this entry is not in it.
			m.dirty[key] = e
		}
		e.storeLocked(&value)
	} else if e, ok := m.dirty[key]; ok {
		e.storeLocked(&value)
	} else {
		if !read.amended {
			// We're adding the first new key to the dirty map.
			// Make sure it is allocated and mark the read-only map as incomplete.
			m.dirtyLocked()
			m.read.Store(readOnly{m: read.m, amended: true})
		}
		m.dirty[key] = newEntry(value)
	}
	m.mu.Unlock()
}

同样,首先先把 read 取出来,然后看看 read 里是否有这个值,如果有的话,就更新:

func (e *entry) tryStore(i *interface{}) bool {
	for {
		p := atomic.LoadPointer(&e.p)
		if p == expunged {
			return false
		}
		if atomic.CompareAndSwapPointer(&e.p, p, unsafe.Pointer(i)) {
			return true
		}
	}
}

类似于一个自旋锁,循环到存进去了为止。如果没有存进去,那么就继续走下面的逻辑,开始再次尝试读 read,如果有的话,更新值,没有的话就看 dirty 里有没有, 如果 read 和 dirty 都没有的话,并且此时 read 也没有修改,就会调用

m.dirtyLocked():

func (m *Map) dirtyLocked() {
	if m.dirty != nil {
		return
	}

	read, _ := m.read.Load().(readOnly)
	m.dirty = make(map[interface{}]*entry, len(read.m))
	for k, e := range read.m {
		if !e.tryExpungeLocked() {
			m.dirty[k] = e
		}
	}
}

会把 read 里的值全部拷贝过来,然后赋值给 read,但是如果 read 的 amended 标记为true就不会执行。 然后最终还是写到了 m.dirty。

这上面的逻辑很重要的一个原因就是和读取时的顺序有关系,都是保证先读取 read,然后加锁之后还会二次确认是否在 read 里,然后才会考虑去 dirty 里看。

上一个疑惑倒是解开了,但是新的疑惑又来了,read.amended 是啥意思,从字面上来看,是说 dirty 里有数据,那么就会标记为 true,我们来看看相关操作:

func (m *Map) Store(key, value interface{}) {
        ...
		if !read.amended {
			// We're adding the first new key to the dirty map.
			// Make sure it is allocated and mark the read-only map as incomplete.
			m.dirtyLocked()
			m.read.Store(readOnly{m: read.m, amended: true})
		}
		m.dirty[key] = newEntry(value)
        ...
}

        ...


func (m *Map) missLocked() {
	m.misses++
	if m.misses < len(m.dirty) {
		return
	}
	m.read.Store(readOnly{m: m.dirty})
	m.dirty = nil
	m.misses = 0
}

懂了,原来就是,当 dirty 里开始写入数据的时候,如果这个key在 read 和 dirty 里都没有,那就没法直接更新,所以就得往 m.dirty 写数据,只要 m.dirty 里有数据,那么 read.amended 一定是 true,而当上一次做完 dirty 替换为 read 时, 这个时候 read.amended 为 false,就会执行把read的值全部copy过来然后初始化 dirty 的操作。

挺绕的,可以说 sync.Map 设计的有点精妙,也可以说是挺复杂的,如果逻辑没有搞清楚,很容易就会出并发问题。

总结一下,sync.Map 为了实现高性能的并发Map,采用了类似读写分离的设计,读取的逻辑是优先读 read,其次读 dirty;写入 的逻辑是,优先更新 read,其次尝试更新 dirty。正是因为读取时,会先读取 read 然后才是 dirty,所以写入的时候,即使 read 没有,也可以写入到 dirty。

2021.03.16 经伟大的曌哥提醒,用“读写分离”来形容这种处理方式不是很合适,用快慢路径来形容更为恰当。的确如此, 因为当key存在于 read中时,也是会去更新 read 的值的。sync.Map加速的主要原理其实就是利用CAS操作比mutex 耗费的时间更低这一点。

最后就是,我们来聊一下 mutex 和 CAS 的问题,一般来说,锁的性能比CAS略差,锁是基于 test and set, CAS是基于 compare and swap 来实现的,两者都是CPU提供的指令,当CPU没有 提供test and set指令时,也可以用compare and swap指令来模拟锁,当然,性能就要差一些了。